Down Under2021 01 14& 39;Allo peeps 大家好鸭!So! Quick run-down on where we& 39;re at 那么快来瞧瞧我们现在的版本吧!IWBUM
Down Under
2021.01.14
'Allo peeps.
大家好鸭!
So! Quick run-down on where we're at.
那么快来瞧瞧我们现在的版本吧!
IWBUMS Public beta version 41.50 was released on Monday, and received a hotfix today.
测试服41.50版本已于本周一发布,并于今日进行一次热修。
This included new items, better silhouette visualisations for overflow zombies in large hordes, some balance changes, some QoL functions for mouse double-click in your inventory and… Spiffo's Secret Special Sauce II which can be seen below.
41.50做出了新增物品、对丧尸群阴影的优化、平衡性改进、物品栏双击功能改进等改变。特别值得一提的是:斯品诺快餐店的丧尸buff酱料已实装,效果请观看如下视频:
We've got another minor hotfix cooking for tomorrow, but barring anything urgent or more required hot-fixes this will be the last update to IWBUMS for a little while.
我们明天还会有一个小小的热修,而后除非有需要紧急修复的问题,这将会是IWBUMS的最后一次更新。
Backstage the current internal MP branch is about to be merged into our mainline, meaning that all devs will be working on the version containing our MP work while we get everything in the sort of shape that we feel is ready for Community Megatests.
在开发组内部,我们即将要把多人联机代码分支与当前游戏主体进行合并,这意味着所有的工作人员将在包含多人联机代码内容的游戏版本下进行工作,以期让多人联机做好充分准备以应对大型开放测试。
As such after this there won't be any big patches until MP itself is ready for wider testing and a full IWBUMS beta release.
因此理论上,在多人联机做好充分准备以应对大型开放测试之前,游戏将不会再进行任何大型的补丁更新。
We've got various folks working on future content, art, mapping and optimizations beyond MP (and clearly they'll be jumping over too) but for the next little while the focus will very much be on getting 41 multiplayer out of the door.
其实除多人联机的内容之外,我们的工作人员还在研究未来的游戏内容、美术、地图和优化(显然他们也将参与到41联机冲刺工作中)。但团队接下来的工作重心将主要放在41多人联机的实装工作中。
We currently have a big internal MP session scheduled every Wednesday evening for the foreseeable future, so we can be sure that you'll always be getting the latest status on a Thursday, and last night's went well but was more a bug catalogue session than play session.
我们现在每周三都会开一个多人联机内部会议,因此我们每周四的周记都能给大家带来最新的消息。昨晚的会议就进行得很好,不过内容都是和讨论bug有关,而非实际的游玩展示。
(Hopefully next week we'll be able to show something a representative of how the game is playing currently, and apologies for not being able to do so today)
(希望下周我们能给大家带来展示视频,然后对今天不能向大家展示而表达歉意~)
Over the past week we've been syncing death states for zombies, reading, bandaging, drinking, eating, wearing and unequipping clothing. We've been fixing safety system issues, doing some work on PvP, fixing climate bugs in the admin panel and… all sorts of other 'tying things together'work while Yuri and Andrei continue to improve the overall online player and zombie experience.
在过去的一周中,我们致力于同步僵尸的死亡状态、角色阅读、打绷带、饮酒、饮食、穿/脱衣等动作。当Yuri和Andrei忙着改善联机体验和丧尸状态时,我们一直在解决系统的安全问题,优化PVP系统,修复管理员面板中的气候bug,以及…各种各样的相关内容。
It's a very exciting time, but we recognise that it's a frustrating one to be sat outside of. We will continue to do our utmost to keep you involved and informed every step of the way. Thanks all.
这是一个非常激动人心的时刻,但我们也明白对于众玩家来说,不能参与进来也是很沮丧的。所以我们将继续竭尽所能,让大家清楚了解到目前多人联机的最新情况。谢谢大家。
僵尸毁灭工程中文地图:
https://aitrade.ga/pz-webmap/#0.43227878708906853,0.20631536479333257,1.728
僵尸毁灭工程官方论坛:
https://theindiestone.com/forums/
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