菜鸟AI - 让提示词生成更简单! 全站导航 全站导航
AI工具安装 新手教程 进阶教程 辅助资源 AI提示词 热点资讯 技术资讯 产业资讯 内容生成 模型技术 AI信息库

已有账号?

首页 > 攻略 > KR周一小日志#44:白色战争计划
游戏攻略 KR周一小日志#44

KR周一小日志#44:白色战争计划

2021-01-12
阅读 0
热度 0
作者 菜鸟AI编辑部
摘要

摘要

Minor Monday 44: War Plan White 周一小日志 44:白色战争计划Hello everyone, Alpinia here Welcome to the first Kaise

Minor Monday #44: War Plan White
周一小日志#44:白色战争计划

Hello everyone, Alpinia here. Welcome to the first Kaiserreich Minor Monday of 2021! 2020 was a very big year for Kaiserreich, featuring us releasing 5 major updates, beginning and continuing to work on a number of reworks, and celebrating the 15th birthday of our mod. We have some very exciting things planned for 2021, and we hope that you’ll find this year even better than the last.

大家好,这里是Alpinia。欢迎来到2021年第一篇Kaiserreich周一小日志!2020年对KR来说意义重大,我们发布了5个主要更新,开启和进行许多重制项目,并且也度过了mod的15周岁生日。我们在2021年有许多振奋人心的计划,并且希望你们对我们今年的评价能比去年更高。

With that said, we’ve been hard at work bringing you our next update, but we’ve found ourselves in a position where we have a lot of reworks in progress, and some of them are getting close to finishing, but we aren’t quite ready to release any *just yet*. So instead of waiting until one is done, we’ve made the decision to keep the next update on the smaller scale, with the usual list of bug fixes and tweaks, and some updates to existing content, rather than a whole country’s worth of new content.

就像上面提到的那样,我们现在正忙着制作下一个更新,但我们也发现我们正处于这样一个井底中:大量重制工作正在展开,有一些已经快做完了,但有些“目前”还来不及发布。所以比起等着更新完成,我们决定让以后的更新规模变得小一些,内容包括通常的Bug修复和代码优化,同时对现有游戏内容进行更新,而不是等着一个国家的全部内容都做好了再发布。

As part of this, we’ve decided to take a look at the American Civil War, and in particular, the plight of MacArthur. If you’ve been watching the ACW for a while, then you may have noticed that MacArthur’s AI struggles quite a bit with the situation they find themselves in. They have a bad habit of getting themselves cut off in the center, leaving themselves with two halves that they struggle to manage. As a result, MacArthur tends to perform quite badly, and our efforts to improve his AI haven’t done much to improve this.

既然提到了更新,那就来看看美国内战吧,尤其是麦克阿瑟面临的困境,如果你之前曾经留意过美国内战的发展,那你会发现麦克阿瑟的AI总是让自己陷入一个难堪的境地里。AI有个很坏的习惯,喜欢把自己的中间地带留空,然后让首尾两端被截断,无法相互照应。结果就是,麦克阿瑟每次在内战中都表现很差,我们对AI的改进工作也没有取得什么成效。

So, we’ve decided to take a more radical approach.

所以,我们决定采取稍微激进一些的思路。

East or West?
东边还是西边?

The most major change to the gameplay of the American Civil War this update will come in the form of two new general setups for the four way variant of the American Civil War, in the form of two war plans that Federalist forces can decide to execute.

在新版本的美国内战中最重要的变化是,美国内战将有两种新开局阶段、最终呈现四种内战局势。其中联邦军队可以选择执行两种作战计划。

The first option is War Plan White: Yorktown - this plan will consist of Federalist forces evacuating from the western states and moving towards the East Coast, where they will attempt to create a unified front against both Socialist and Longist forces. In the vacuum left by their hurried evacuation, the Pacific States, Longist forces, and even SPA militias will clash for control over the now undefended states up for grabs. In this setup, when the 30 day deadline will end, the front will generally look like this, with some variation in starting borders depending on events and on how strong the SPA and AFP were before the war.

第一个选项是“白色战争计划:约克敦”——该计划要求联邦军队从西部各州撤往东海岸,赶赴对抗赤匪与朗派的前线。大撤退形成的真空地带会导致太平洋国、朗派军队与美利坚社会党民兵对这些不设防的各州展开争夺。在这一开局中,30天的最后通牒一过,前线会变成这个样子

战线变化主要决定与美利坚社会党(以下简称SPA)和美利坚至上党(以下简称AFP)在战前实力的对比。

The second option is War Plan White: San Jacinto - this plan calls for Federalist forces to evacuate the East Coast and move to take up positions in the states of the Great Plains, with them establishing their government in Denver.

第二个选项是“白色战争计划:圣哈辛托”——该计划要求联邦军队撤出东海岸,并在大平原地区站稳脚跟。该情况下联邦会在丹佛建立政府。

With this plan they will focus on knocking the Pacific government out of the war first, while the Socialist and Longist forces to the East battle it out for control over the Eastern United States. As a result, the AUS and CSA would start with greatly expanded territory to the east, while the PSA will find itself severely weakened by having the bulk of the Federal forces on their border, and even losing a few starting states.

在这种情况下,联邦政府致力于在战争初期先粉碎太平洋国政府,而社会主义者和朗派的军队会决出控制美国东部的胜者。最后,美利坚联盟国和美利坚联合工团在东部的地盘会大大扩张,而美利坚太平洋国会因为联邦军队在自己的边境上布下重兵而遭到严重削弱,甚至会丢失几个一开始占据的州。

And last, but not altogether least, the original War Plan White is still available: this setup will play pretty much as the current Federalist setup plays, with the Federal forces holding both the Great Plains and The East Coast, and connecting the two via a narrow link of territory.

最后强调一点,原先的白色战争计划仍然可选:这个开局情况与现有的联邦政府开局差不多,联邦军队在大平原与东海岸都保有据点,在这两头中间则是一道狭窄的走廊。

New Events
新事件

Added along with these two new civil war setups, new flavor events have been added to show the movement of both the Federalist forces and of their opponents, to track the change of power in the now empty states, or any battles happening for control of states and their outcomes. Here are a selection of events from both ‘Yorktown’ and ‘San Jacinto’, and keep in mind not all of these will fire every game:

除了新增加的两种内战开局,我们也给联邦军队与他们的敌人增加了新的特色事件,为了展现出被撤除各州的权力变动,以及争夺这些州所爆发的战斗及其结果。下面是在约克城和圣哈辛托两种开局中的一些事件。请注意,以下事件并不会在每一局游戏里都被触发。




Along with the additions to the 4-way setup, other additions have been made to the American Civil War.

除了四种开局外,我们还为美国内战添加了些别的机制。

Momentum
颓势

Momentum is a new mechanic that is meant to prevent front lines from stalemating for a significant amount of time, due to one of the factions entrenching in a small front - with the momentum mechanic, as factions lose states, they will gain a timed penalty called Wavering Momentum. This weakens their military, and the penalty becomes more severe as they lose more states: starting with a fairly small penalty, it can reach to a quite extreme penalty if a faction quickly loses many states.

颓势是我们新增的机制,用来防止狭窄的前线被一个派系固守,进而导致前线在相当长的时间内僵持不动的情况。在加入了颓势机制后,每当派系失去地区(译注:state、也就是通常玩家所说的一个“省份”,是修建军事工厂、民用工厂的最小单位)时,他们就会获得一个有时间限制的惩罚,后者被称作“颓势显露”。这个Debuff会削弱他们的军事力量,并且如果该派系失去更多土地,这个惩罚就会变得更加严重。一开始,惩罚还很微小,但如果这个派系在短时间内失去大量领土,那么惩罚就会非常恐怖。




Should a faction regain control of a state that they lost, they will get a reduction in said penalty. Hopefully, this change will reduce instances of factions hunkering down around their capital and stalling the war for too long.

如果该派系收复了最初丢失的地盘,那他们受到的惩罚程度会减少。我们希望这个改动可以减少交战双方在首都附近堆兵,导致战争拖太久的情况。

Resistance and Compliance
抵抗度与顺从度

There have also been some new additions and changes to the way resistance works in the American Civil War: firstly, the much-maligned ‘uprising’ spawns of divisions in states have been removed.

由于美国内战重制,我们也新增并修改了一些抵抗机制的运作方式。首先,饱受诟病的,导致占领各州不断爆出抵抗军的“起义”机制被移除了。

In their place, resistance of states is now a much more important factor to consider, and letting a state reach too high a resistance will cause it to have significant penalties for the occupying faction, along with granting cores to enemy factions.

取而代之的是,各州的抵抗度现在将被更严肃地对待,让各州的抵抗度太高会导致占领方的镇压代价更惨重,造核花费也会更高。

Alongside that, the coring system for the American factions has been overhauled, and is now resistance and compliance based, and works with decisions that are on a state-by-state basis rather than being handled in regional chunks as before.

除此之外,美国各派系的造核系统也得到了改进,现在这个系统基于抵抗度与顺从度系统。比起过去粗暴地按地区分块,现在这些决议是以各州为单位的。


Pre-Civil War Faction Strength
内战前各派系的力量

In addition to the changes to the Civil War itself, there has also been one addition to the pre-war opening: states that have a good chance of siding with Longist or Socialist forces in the start of the Civil War will have an AFP Control or SPA Control state modifier, indicating their chances of flipping during the 30-day deadline. This modifier will change or will be added to more states, depending on how the political situation in America changes.

除了内战的改动外,战前序幕阶段也有一项改动:在战前倾向于加入朗派或社会主义派系的各州会获得一个“AFP控制”或“SPA控制”的地区修正,以显示在30天最后通牒期之后这些州的归属。这些修正可能会发生变化,也可能被加给更多的州,这些都根据美国的政治局势决定。



Thanks for reading, watching, and playing, and we know we’ll see more fan-made American Civil War content on Reddit - it’ll be interesting to see lore-accurate posts this time.

感谢大家阅读文章和游玩MOD。我们也很清楚,现在粉丝们在Reddit上制作的美国内战的内容将和背景设定更贴合,因此也更加有趣。


来源:互联网

免责声明

本网站新闻资讯均来自公开渠道,力求准确但不保证绝对无误,内容观点仅代表作者本人,与本站无关。若涉及侵权,请联系我们处理。本站保留对声明的修改权,最终解释权归本站所有。

同类文章推荐

相关文章推荐

更多