想知道如何开启抢先测试版可参考: 【深海迷航:零度之下】如何玩到最新的零度之下,打开测试版中的测试版?上期周报历史:故事内容已
想知道如何开启抢先测试版可参考:
【深海迷航:零度之下】如何玩到最新的零度之下,打开测试版中的测试版?
上期周报历史:故事内容已经重做的差不多了,语言也已实装,但完整流程还未最终完成,目前主要以BUG修复和优化为主,近期周报更新会根据更新内容更新时间有所变化,所以更新时间不定,想要第一时间了解到零度之下每周的具体更新情况别忘了关注我噢
深海迷航:零度之下更新详情周报(12.17-12.21)
以下是本周更新翻译:
1. 2021-01-04 22:39:56 修复BZ-931:在F1菜单打开的情况下,游戏暂停超过10分钟后挂起
2. 2021-01-04 21:39:11 从资源跟踪器数据库中注销已用数据盒
3. 2021-01-04 21:25:35 固定浮动道具,固定地形道钉,道具下固定实体槽,固定浮动PDA。
4. 2021-01-04 18:42:52 固定冰盆中的卡住点,固定不可掠夺的雪地跟踪者皮毛,固定道具放置间隙,调整一些基础件上的碰撞,导致玩家卡住。
5. 2021-01-04 16:44:32 固定:CrushDepthNow用于虾服和水上卡车。需要删除消息的“SEATRUCK”部分。
6. 2021-01-04 16:18:20 波兰语-降低了水上卡车的总体规格。看起来还是一样,但在明亮的光线条件下看起来没有那么容易被吹坏。
7. 2021-01-04 13:10:10 坐在长凳或椅子上时固定摄像机倾斜
8. 2020-12-29 19:19:29 将基于水不透明度的相机消隐更改为仅消隐默认层对象,以便水继续绘制到消隐距离之外,而不是天空框
9. 2020-12-24 04:41:03 修复基地的泄漏,保持半可见,直到基地完全排水,并永远留在月球池中。
10. 2020-12-24 01:06:12 允许静态缓冲区进入基础.cs重置
11. 2020-12-23 19:15:49 将坦克的材料名称固定在雪人身上。
12. 2020-12-23 14:49:42 有条件地在发布版本中编译分析示例
13. 2020-12-23 11:58:54 更新移动车辆间隔动画:添加空闲状态,更新脱离动画的结束位置。固定的球员对撞机大小在电影结束。
14. 2020-12-23 04:30:12 修复被摧毁的雪人永远停留在周围并可能阻塞玩家。
15. 2020-12-23 03:36:43 在雪人还未完工的时候,修复看起来已经完工的部分雪人。
16. 2020-12-22 22:36:13 固定在坠落、空中漂浮和取消坠落伤害时能够使用彭灵遥控器
17. 2020-12-22 20:31:04 修复seatruck升级面板模型上未出现的已安装模块。
18. 2020-12-22 17:33:40 改进可寻址卸载处理
以下为开发者英文原文:
1.2021-01-04 22:39:56Fix BZ-931: game hangs after being left paused for more than 10 minutes with the F1 menu open
2.2021-01-04 21:39:11unregister used databoxes from resource tracker database
3.2021-01-04 21:25:35fixed floating props, fixed terrain spikes, Fixed entity slots under props, Fixed floating PDAs.
4.2021-01-04 18:42:52Fixed stuck spot in glacial basin, fixed not lootable snow stalker fur, fixed gap in prop placement, Adjusted collision on some base pieces that cause the player to snag.
5.2021-01-04 16:44:32Fixed: CrushDepthNow is used by the Prawn Suit & the Seatruck. The 'SEATRUCK' part of the message needs to be removed.
6.2021-01-04 16:18:20polish - lowered overall spec of seatruck. still looks the same but looks less blown out in bright lighting conditions.
7.2021-01-04 13:10:10fixed camera tilt when sitting on a bench or in a chair
8.2020-12-29 19:19:29Change camera culling based on water opacity to only cull Default layer objects so that the water continues to draw beyond the cull distance rather than the skybox
9.2020-12-24 04:41:03Fix repaired leaks in the base staying semi-visible until the base fully drains, and staying forever in the moonpool.
10.2020-12-24 01:06:12Allow static buffers in Base.cs to reset
11.2020-12-23 19:15:49Fix material name for the tank on the snowman.
12.2020-12-23 14:49:42conditionally compile-out profiling samples in shipping release builds
13.2020-12-23 11:58:54Updated mobile vehicle bay animations: added idle state, updated end position for disengage animation. Fixed player collider size at the end of cinematics.
14.2020-12-23 04:30:12Fix destroyed snowmen sticking around forever and potentially blocking the player.
15.2020-12-23 03:36:43Fix parts of the snowman appearing fully built while it is still being constructed.
16.2020-12-22 22:36:13Fix being able to use the pengling remote while falling, floating in air and cancelling fall damage.
17.2020-12-22 20:31:04Fix installed modules not appearing on the seatruck upgrade panel's model.
18.2020-12-22 17:33:40improve addressables unload handling
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