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20201231僵尸毁灭工程开发组周记 - 今年最后一篇周记

来源:菜鸟下载 | 更新时间:2025-07-07

Auld Lang Zyne2020 12 31Last day of 2020, last blog of 2020 It’s a shortish one, but hopefully a good one com

Auld Lang Zyne

2020.12.31

Last day of 2020, last blog of 2020. It’s a shortish one, but hopefully a good one coming after three evening’s worth of bug-chasing on an internal Build 41 MP server.

今天是2020年的最后一天,这是2020年的最后一份日志。虽然简短,但这是团队在历时三晚内部41多人联机Bug测试后所完成的日志。

Over our own Western variant on Christmas Yuri and Andrei (who are Russian and therefore celebrate winter festivities next week) have made sure that the Multiplayer Strike Force has not fallen silent.

西方过圣诞本就各有不同,更何况是身为俄罗斯人的Yuri和Andrei呢?(他们将在下周庆祝冬季假日)所以他们本周依然在位多人联机而奋斗。

They’ve been syncing various states that weren’t in alignment, sorting out instances of player de-sync, working out the best way to judge zombie shamble speed over the server/client, adding debug charts and tables, fixing zombie hearing in MP, sorting out gunplay and various other necessary things.

他们本周继续同步游戏中尚未完成同步的部分,厘清玩家之间未能实现同步的原因。找出判定丧尸在服务器/客户端下移动的最佳方案,往游戏中新增测试Bug的图表和表格,修复多人联机中的丧尸听力,厘清枪战细节以及其它重要内容。

Meanwhile a big pile of bug reports and videos have been stacking up from three nights of testing for the team to tackle in the New Year – none of them looking like they’re of ‘omg hideous delay’ stature, but still certainly enough for us all to chew through once the team has fully returned to their keyboards.

同时,经过新年前夕三个晚上的测试,大量的错误报告和视频已经堆积在团队的眼前 —— 但它们无一是“我的天啊,这吓死人的延迟”那种问题,但也足够让咱节假日过后的团队好好细嚼慢咽啃一啃了。

Here are a few tester reports detailing their overall experience, as that’s probably the best way to let you know how it’s feeling currently.

下面分享一些测试者的详细报告,当中陈述了他们的体验,这是目前能让大家感觉咱41多人联机是啥感觉的最佳方式了。

“There are still various bumps, glitches and issues to fix before this could be classed as stable enough for public tests in my opinion, but as a whole so far the progress is unreal. The game boots up on a click and loading times are much quicker, the animations run super smooth and the zombie hordes move scarily good too.“

“在我看来,在将其归类为足以进行公开测试的稳定状态前,41多人联机仍然存各种需要解决的小故障和问题。但从总体上看,41多人联机的进步难以置信!单击即可启动游戏,加载时间更快,动画运行超级顺利,丧尸群的移动相较以前是罕见的流畅。”

“Spotting your dead self in a crowd is now much harder but fun to do, building with others is a blast and there seems to have been an eradication of a lot of problems 40 currently has. One thing I do find really amazing to see are the different variations in style on other players, you can really see everyone’s individuality for the character they are portraying and playing as.”

“现在,要想在尸群中发现莫名其妙挂掉的自己可要难多了,但过程当然也变得有趣多了。与他人一起建造是超级好玩的体验。当前41联机似乎已经根除了40版本联机中存在的许多问题。有一件我感到非常绝妙的事是:可以在游戏中很明显地感觉到其他玩家所想要扮演的角色和展现的性格。”

“Overall it does still need a bit more time to work out the kinks though.”

“总体而言,它仍然需要更多的时间来优化润色。”

“Finally got some time to try the multiplayer, it felt pretty good. The biggest issues I had were that sometimes the zombies would keep moving toward me for a second or so after they had “died” and then snap back to the dead position suddenly. I saw clothes disappear and then quickly reappear a couple of times when killing a Z.“

“终于有时间体验多人联机了,感觉相当不错。我遇到的最大问题是,有时丧尸在死亡之后会继续朝我移动一会儿,然后突然闪回去死亡地点挂掉。在和丧尸搏斗的时候,我的衣服偶尔时隐时现。”

“Also at one point I was moving a large group of zombies and managed to break LoS, when I reappeared they were still moving towards my current position, but then it seemed like the server said ‘oh wait we lost him’ and they all turned and moved towards where they should have lost me instead. Overall though looking good!“

“还有一次,我先是引了一大堆丧尸怪然后设法成功地打破了他们的视力追踪,而当我再次出现时,它们却仍然朝着我的当前位置移动,但随后就好像服务器对它们发出指令说'哦,我们跟丢他了'一样,他们同时转向并朝着他们本应跟丢我的那个方位前进。但总体来说一切看起来不错!”

“There’s definitely enough significant issues that show me it’s not in the right shape for an immediate ‘right now‘ beta release, especially in situations involving multiple players in proximity to each other.”

“有很显著的Bug表明当下还不能立即发布41多人联机测试的公测,毕竟多人联机涉及到各地的玩家。”

“BUT it’s shocking smooth, my expectations were exceeded, and gameplay is strong. Also I’ve never experienced such quick and painless server logins.”

“但是游戏震惊的顺畅,超出了我的期望,游戏性也很强。值得一提的是,我从未经历过如此快速轻松的服务器登录。”

There you go then. TLDR is that the test sessions went really well, people had fun and it’s clear that all this effort has been worth it, but also that we’ve got a busy (exciting) time ahead of us when 2021 rolls around.

总而言之就是41多人联机测试进行得非常顺利,测试者们玩得很开心,显然之前所有这些努力都是值得的。而我们也将迎来一个非常忙碌的2021年。

We promise we’ll be getting you all in as soon as the time is right, both for initial community megatest sessions (player numbers in these initial testing sessions has been relatively small) and then of course the wider 41 public beta release. Have a good new year all, and see you on the other side!

我们保证,我们会尽快让大家游玩的!首先是大型社区多人联机测试阶段(这些非公测前的内部测试涉及到的玩家数量并不多),随后才是玩家面更广泛的41个公开多人联机公开测试。祝大家新年快乐哟,咱在2021的那边见!

僵尸毁灭工程中文地图:

https://aitrade.ga/pz-webmap/#0.43227878708906853,0.20631536479333257,1.728

僵尸毁灭工程官方论坛:

https://theindiestone.com/forums/

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